CC:Zombies Demo [0.5] UPDATE SOON! by Nightheart
Update is soon, people! 0.6 is adding: Cutscene system! Converts Blender to Pine3d! Additional Optimizations Zombie Color Fix (making em green) CCZ_API.lua is getting a revamp! Perk System rework! Other, small balancing changes!
Call of Duty Zombies, ported to CC CC:Zombies Call of CC Zombies Whatever you want to call it, its first demo is here! ... I dont have a lot of stuff actually made for it. I hope you enjoy it, though! Its a pretty decent tech demo, afterall! Spent about 2 months on the project. This is actually a precursor to another project i want to make, just to prove if I can even make games in the first place.
Known Issues:
- Panzer Soldat doesnt spawn/Is Invisible 1A) Known Issue. This is actually because i didnt bother to have the installer download the file to summon Panzer's. Im going to be switching how Boss Zombies work anyway in a future update, so adding them was.. not needed. Just clogs up file size.
- Bad Performance 2A) I dont honestly really know how to fix this. Im trying my best to optimize, but... I dont really know how to optimize. I just kinda do whatever seems best and if it increases lag i revert it.
- Zombie AI is.. pretty horrible. 3A) I dont have a clue how to make pathfinding AI.
- The maps suck!!! 4A) Yes, yes they do. Doors and other map important stuff is coming in a future update, though!

Nightheart Creator The reason 0.6 is taking so long is because:
A: Stopped working on it because of school
B: Completely revamping the code. Like. Right now its 2 really huge files, and im seperating it into several smaller ones. And im making the code more effecient!

Yeahh.. Right now, Multiplayer is shut down. CC:Zombies 0.6, if it ever comes out, will be swapping to rednet instead of a web server... But it IS worth noting that CC:Zombies 0.6 is a FULL recode and adds the ability to make mods for it. CC:Zombies wont even have built in Multiplayer, but you will be able to download the mod for it in the DLC menu.